Lighting Demo Reel
FX Programmer/Artist Reel
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Film & Video Game

The Good Dinosaur 2015 Lighting Technical Director

How to Train Your Dragon 2 2014 Lighting Artist

Penguins of Madagascar 2014 Lighting Artist

The Rise of the Guardians 2012 Lighting Artist

Madagascar 3 2012 Lighting Artist

Megamind 2010 Lighting TA

MySims Kingdom(Wii) 2008 Technical Artist

Trino(XBox) 2008 FX Programmer

Experience & Proj

Lighting Technical Director

Pixar Animation April 2015 - Present

  • Use proprietary software, Katana and NUKE to light and composite shots through final
  • Developed shelf scripts for Katana to optimize workflow using Python
  • Lighting Artist / Compositor

    DreamWorks Animation Aug 2011 - Feb 2015

  • Use proprietary software and NUKE to light and composite shots through final
  • Setup lighting rigs when no pre-built rig exists, troubleshoot assets issues, tech-fix artifacts
  • Developed tools for lighting department for asset validation, optimization and rig installation
  • Lighting Technical Assistant

    DreamWorks Animation July 2009 - Aug 2011

  • Developed tools for proprietary lighting and rendering software, facilitated lead lighter setup lighting rig
  • Troubleshoot technical issues, tech-fix render artifacts, optimize rendering time
  • Technical Artist Intern

    Electronic Arts May 2008 - Aug 2008

  • Developed tool to calculate object density for model optimization in C++/Maya API
  • Wrote MEL scripts to support artists in submitting jobs to render farm effectively
  • Designed several in-game particle effects with XML
  • Scripted game play interaction with Lua
  • Technical Artist / Effects Programmer

    Carnegie Mellon University 2008 - 2009

  • Designed "Trino", an award winning triangle trapping game, has appeared in Official Xbox Magazine, also featured on IGN.com, Gamasutra.com, and Most Popular Download on GameSpot.com
  • Programmed tools in C#/XNA for 3D effects creation and composition
  • Created all particle textures and designed all in game particle FX
  • Developed Particle System, Implemented shader based materials on XNA
  • EDUCATION

    Master of Entertainment Technology

    Carnegie Mellon University, Entertainment Technology Center 2007-2009

    Bachelor of Science in Computer Science

    Beijing Language and Culture University, Department of CS 2003-2007

    Skills

    Software

    Katana | NUKE | Maya | Unreal Engine 4 | After Effects | Photoshop | Final Cut Pro

    Programming

    Python | HLSL | Cg | Lua | Perl | C# | C++ | JavaScript

    Operating System

    Linux | Mac OS X | Microsoft Windows

    HONORS

    Penny Arcade PAX 10 Finalist - Trino
    2009
    Microsoft DreamBuildPlay Top 20 Finalists - Trino
    2008
    Honorable Mention in Mathematical Contest in Modeling, ANSA
    2006
    BLCU Dean's List
    2006 2005 2004